Bob is an automated ringer. He will ring as many or as few of the bells as you want, while people use Ding to ring the rest. This page contains the instructions for using Bob. Alternatively you might want to try following a worked example of ringing with Bob.
To get started with Bob, first run Ding and create a tower (see the Using Ding page for details of how to do this).
Once you have created the tower in Ding, run Bob and select to join that tower. You're then ready to start ringing with Bob.
Once Bob is running and has joined a tower, he is ready to start ringing. Without any further work, you can allocate him some bells, and he will ring rounds. If he is ringing the treble then the conductor needs to click the "Here's Treble" button in Ding to start Bob ringing. If Bob is not on the treble then just start ringing and Bob will join in. Click Stand (on the conductor's Ding) when you've rung enough - or just stop ringing.
To ring a method, click the Set Method button and enter the place notation for the method you want him to ring. Then from Ding, assign him some (or all) of the bells. When setting the method, you can also select how Bob will go and stop. You can either select that when you start ringing, Bob will ring one handstroke and one backstroke and then start the method, and will stop when rounds comes around. Or you can select that Bob will ring rounds until you click Go, and then will ring the method repeatedly until you click That's All, at which point he will continue the method until rounds comes up, when he will then continue to ring rounds.
Bob understands the Bob and Single buttons (as long as you've told him the place notation for bobs and singles).
Bob will stop after the next backstroke if you click the stand button. Clicking Bells then OK will reset Bob (and resets all the bells to be stood at handstroke.
Bob can use an x or - for all cross, and a comma or a slash before the lead end notation. The places are 1234567890ET. Bob has a couple of special notations to cater for Grandsire and Stedman which are best explained by starting with an example. So here are some example place notations.
|Plain Hunt Doubles||5.1|
|Plain Hunt Minor||x16|
|Plain Bob Doubles||220.127.116.11.5/125||145|
|Plain Bob Minor||x16x16x16/12||14||1234|
|Plain Bob Maximus||x1Tx1Tx1Tx1Tx1Tx1T/12||14||1234|
The notation for a Bob in Grandsire Cinques contains two places. This therefore replaces the last two places of the regular place notation.
The notation for a Bob in Stedman Cinques (E#9) means "where the place notation next has the notation 'E', replace it with '9'".
It is possible to ring Stedman Doubles with Bob, but you have to define a quick six single as being a bob, and a slow six single as a single. The place notation is then 18.104.22.168.22.214.171.124.126.96.36.199 with bob being 1#145 and a single 3#345.
Bob also has speed controls. Clicking Faster or Slower will change the speed at which Bob will ring. Bob's speed also changes depending on the number of bells being rung. Bob displays the peal speed at which he is trying to ring, based on the number of bells and the speed adjustment setting.
For more technical users, you can change the name which Bob uses. This is done via the command line. Run: ding_bob -n NAME where NAME is the name you want Bob to use. Useful if you have someone in your tower called Bob...